|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Gorgof Intake
Van Diemen's Demise Pandemic Legion
51
|
Posted - 2015.03.04 17:47:53 -
[1] - Quote
Arrendis wrote:KC Kamikaze wrote:LMAO so i looked you up. Your corp has 16 members. Hope... PRAY... we don't f'king run into you cause i'll SRP our entire fleet out of my own pocket if necessary to make you cry like the little renter ***** you are. I just want to point out some basic killboard stats: Buttecorp INC: Destroyed 2.19b Lost: 3.26b Blue-Fire: Destroyed 2.05t Lost 690b By the looks of it if we brought the fight you would get your s_hit pushed in as i would expect of any typical nullbear corp hiding behind a big alliance ticker. https://zkillboard.com/corporation/911536135/
https://zkillboard.com/corporation/98122843/
Your are a small fish in a big pond with ***** envy. Now look up 'Goonswarm Federation', and while you're at it, 'The Clusterfuck Coalition'.
None of which matters when your roster of capable FCs amounts to around half a dozen dudes- maybe a dozen if you stretch it out to incorporate pubbie shitlords.
Can we all stop the phallic measurements and address the actual issues at hand?
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

Gorgof Intake
Van Diemen's Demise Pandemic Legion
52
|
Posted - 2015.03.04 20:25:14 -
[2] - Quote
Read a fair bit of the feedback thread as well as the Dev Blog and my opinion is this.
The Good
1. Multiple content nodes spread across a constellation will introduce strategic geography, which is currently lacking in Eve. Particularly in coalition sized warfare, this could mean multiple respawns of command nodes (10, 15, 20 nodes all online within a single constellation requiring delegated command to sub-FCs for a SINGLE TCU. Imagine a major offensive with multiple systems attacked at once= 40-50 command nodes to be defended)
2. Removal of n+1 mechanics on sov structures (no more super grind ops for example)
3. Disentanglement of capture processes: attacking a tcu effects the tcu. Attacking the station effects the station etc.
4. Acknowledgement of, and attempting (poorly but ill get into that) to introduce meaningful content for time-poor players (10-30min Ops can now have a tangible effect on Sov)
5. Free-port idea is a great idea. So much potential for mayhem.
6. Encouraging the idea of asymmetric warfare doctrines (hit and run from smaller entities against sprawling empires)
The Bad
1. 4hr windows of offensive Ops are far too small a window to effectively conduct 'coalition level' warfare. This will need to be streched out to 6hrs minimum. If it isnt, coalitions will dissolve into TZ centric playerbases and everyone will just set against their own tz. A strong AUtz alliance would be a perfect example of this. No one could fight us but neither could we effect their sov, so it would just mean regulating non prime time Ops to damaging POS networks etc. BOOOORING.
2. Station timers being the only thing non 'primetimers' can probably effect as non-primetime.
3. Still maintaining this generic "sov mining lazor" ****. Worst part about FW plexing was the boring mechanic of orbiting a generic point on the same type of grid. In the Sov version you just orbit while you Sov mine.
4. Still no tactical geography. By breaking up the blobs into these little "command node" missions, CCP lost a good opportunity for fights to be varied by adding elemental or environmental effects that would only effect a particular grid. For example, a command node that spawned in a dense asteroid field that needs to be navigated, or a grid that has bonuses to shield tanks or some ****. Varied tactical environments providing varied game play and necessitating specific gang types while punishing generic "one fleet fits all mentality". If interested in this idea, check out the posts in my sig
5. Still no real reason to hold sov, though this will probably be addressed in phase 3 I would imagine.
6. Supers now nerfed into the ground and. quoting Manny apparently "will be used primarily as suitcases".
The Unknown
1. Fitting requirements for the Sov Mining Lazor I and II variant. This is a big deal as this will really define the way this Sov mechanic pans out.
2. Whether or not the Command Nodes will continue to spawn/ carry over the "prime time" limits. This is where shoulder TZs could come into their fore. A running battle for Sov could potentially last into another TZ so having a strong AUtz to "carry the day" as it were might become a critical capability of transnational coalitions, especially US based ones. Another example would be EU to East Coast US alliances.
3. Why bother holding sov beyond the ability to carebear in greater density
4. No talk whatsoever about POS mechanic changes
Overall, good start and good attempt at challenging the status quo of nullsec mentalities. "Useful duders" and middle tier FCs are going to become critical assets to alliances far more than rank and file members will be.
This should provide a very fluid battle front but the restrictions in "prime timers" and the lack of imagination for tactical environment means that the fights will still end up being very generic and boring and also not really incorporate the need to diversify a corps roster. Pvpers and line members are still going to be the focal point of alliances rather than recruiting from all aspects of Eve life.
TL:DR= Good start but needs more dog. Also, be brave and actually make some imaginative changes rather than relying on genericism. No one wants to orbit cans mining sov any more than they want to bash it with a Super.
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

Gorgof Intake
Van Diemen's Demise Pandemic Legion
53
|
Posted - 2015.03.04 22:30:55 -
[3] - Quote
Arrendis wrote:Eli Apol wrote:One thing you didn't think about: Entosis trolling against a prepared defence is the same amount of boredom as defending against it; therefore they won't troll a prepared defence unless their objective is to break morale.
Why bother orbitting the same defended point for 4 hours when there's more than likely going to be some undefended ones elsewhere in null?
Why don't you escalate the fight?
It's only boring for the defender if the attacker wants them to be bored (and is willing to take the same boredom themself). Actually, I can directly answer this with experience from siegefleets: Not true. See, running around in enemy space w/friends on mumble, everyone watching enemy movements and laughing as you drive the defenders nuts and they can't catch you? Not boring at all. We used to giggle ourselves stupid(er) during the Fountain War doing pretty much exactly this.
CFC has always overstated the effectiveness of Siege Fleets and the result on enemy (ie my bro's) morale. Ive never met anyone who was frustrated at siege fleet. We just thought it was lame.
Do you know what is annoying though? Having proposed a much better (yet similar) sov mechanic that would solve/ abate so much of this splurgethread and having not a single person in CCP acknowledge its existence :(
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

Gorgof Intake
Van Diemen's Demise Pandemic Legion
53
|
Posted - 2015.03.05 00:53:00 -
[4] - Quote
I really wish someone from CCP would jump in here and give us a #rough# idea of whether or not frigs will be able to fit these things so we can actually move the discussion forward rather than shitpost each other about how big our 'hammers' are and how we can go ownzone the world in ceptors cos we are that kewl and shtuff.
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

Gorgof Intake
Van Diemen's Demise Pandemic Legion
54
|
Posted - 2015.03.05 01:10:29 -
[5] - Quote
baltec1 wrote:Eli Apol wrote:Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships. We can torch half of the south in less than an hour with said ships under these changes. We dont even need to fire a shot.
Where are you people getting these numbers from? Your arguments are based on a wild assumption someone made on the first page that you could fit this module to a ceptor, of which i can find absolutely none, nada, zip, nothing offical as to what the fitting requirments would be.
After a 100page threadnaught im sure the Devs get it. Fitting these on ceptors will be a bad idea and totally OP. Give Fozzie and Rise and the rest of the Dev team dealing with Sov and ship balancing a little credit.
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

Gorgof Intake
Van Diemen's Demise Pandemic Legion
56
|
Posted - 2015.03.05 08:01:10 -
[6] - Quote
Kah'Les wrote:Torgeir Hekard wrote:Kah'Les wrote: The whole thing is that right now one guy alone can't go and shot a SBU and promt a whole allaince to reacte to him. With this changes anyone that want to griefe can go out and promt a respons fleet and then just leave without any consequance. Then go and do it again 10 jumps away and rinse and repeat. That you have no understand of how risk aversing works is pretty anyoing.
Then don't respond to him. Tomorrow he will have to return and do this **** again. To achieve any meaningful result he has to do up to 4 and a little times more work than you have do to negate his efforts. The question is - who's harassing who. It's 1 timer and then he can take SOV... comn man read the ******* DEV blog before you start sperging your **** all over this place.
From what im reading, the defenders actually have the advantage on uncontested nodes.
Yes, a single entity could come along and put your system/ TCU into "Command node spawn" mode but it would take 3 duders half the time it took him to reset the contest.
See the thing is, I suspect that vast amounts of space will remain "contested" but not actually being 'assaulted' if that makes sense. I am sure there could be some mechanic introduced where, at alliance level, a bounty could be paid to a line member for capping one of these sites, thereby introducing a new form of income. I mean, its like 5min or something isnt it?
If you are using the space you will see this anom pop up, warp to it and cap it. Job done. Someone else ratting next door or whatever can do the same for their system.
I think people are really just going into massive panic mode on this. To initiate a contest seems very easy. But to take Sov that is actively patroled and defended I think is going to be a lot harder.
ALSO WE STILL HAVE NO IDEA WHAT FITTING REQUIREMENTS THIS THING HAS!
Chances are, someone that wants to 'troll sov' has to do it in something a bit more catchable and bigger than a ceptor. Which should mean your rapid defense of your system should make a fight out of the initial engagement.
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

Gorgof Intake
Van Diemen's Demise Pandemic Legion
58
|
Posted - 2015.03.05 08:08:31 -
[7] - Quote
Everyone just needs to chill and wait out for more info on the actual fitting requirements and adjustments that will inevitably be made to this.
Stop splurging on like autistic children. Sheesh. Decent observations are getting lost in the absolute drivel you people have spewed forth about trollceptor fleets, CFC posturing and ~the end of supercaptials~.
Guys, its still months away from implementation and there WILL be adjustments. Just chill. Its not the end of the world. Its a good step in the right direction and with a bit (a lot?) of spit and polish this will be a marked improvement on the current status quo of sitting on a titan and gaining perfect intel over the enemy before standing down for yet another blueball OP.
Relax people. Relax.
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

Gorgof Intake
Van Diemen's Demise Pandemic Legion
61
|
Posted - 2015.03.05 12:00:52 -
[8] - Quote
So this thread has literally broken down into a bunch of Goons, Goon alts and a few unsuspecting crusaders squabbling over different theorycrafting ideas about a feature that has not been detailed and is completely arbitrary. GG guys.
Amazingly, there are actually more interesting discussions to be had than what you pubbies think your leadership is going to do (which btw is not going to be what you all seem to think is going to happen).
Can we get this thread divided into the "CFC circlejerk 3.0 edition" and the rest of us can discuss some issues of actual relevance?
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|
|
|
|